![]() ![]() ![]() To find that native experience, the team redesigned a vast majority of the interface. We have to do some things differently, but it can feel like a native experience." "That used to be the case with shooter games as well, right?" Stokalski says. "I mean, you wouldn't have played a shooter a couple of years back, but then Halo came along. ![]() That's when we realized that we can't really do a port of this game."įrom there, the team looked at other control schemes being used by recent console strategy conversions like Cities: Skylines and the Tropico series, but still didn't feel any of them felt truly comfortable on a controller. "It took us some time to get the console version going, but there's a good reason for it," says project lead and senior lead designer Jakub Stokalski. "When we got the game out and it did as well as it did, we started the usual porting process just to try a virtual cursor and see how it how the game played. 11 Bit Studios ran into the same issues when exploring bringing Frostpunk to consoles. Many times, the culprit for the unsuccessful ports is poorly translating the point-and-click controls and menu-heavy interfaces to a gamepad. Successful strategy games are notorious for crashing and burning on consoles to the point that many big franchises like Total War and Civilization don't even bother. We recently spoke with 11 Bit Studios to see how the experience is changing in the migration to the new platforms.Ĭompletely Reworked The Controls For Gamepad This summer, console players will finally have a chance to see why we named Frostpunk the best simulation game of 2018 and called its uncompromising finale one of the best gaming moments of last year. Building their settlement and sending out explorers to scavenge for vital supplies, commanders must deal with a cascading series of difficult decisions that test the limits of human rights in no-win situations. Many players felt the same way, as the game slowly and steadily built up a following on the way to selling 1.4 million copies in its first year.įor those unfamiliar with the setup, Frostpunk takes place in an alternate-history 19th Century where the onset of an ice age exterminates the vast majority of the human race, and players must lead a small and fragile group of survivors as they prepare for an even worse deep freeze. We first played Frostpunk more than a year ago, but its chilling examination of tough moral choices in impossible leadership circumstances still sticks with us. ![]()
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